Grey Prince · published
New Features
Added directional dash-dodge system to replace jump for evading attacks
Added custom key bindings support
Added "You gained tokens" notification
Added game title outliner
Added blood decals across the map
Expanded blood system for the first arena enemy — now spills and spawns decals on hit
Changes & Improvements
Updated engine version from UE 5.6 to 5.8
Reworked lighting in the arena section
Player walk/sprint speed is now weight-based
Reduced stamina cost of sprinting (from 30 to 1) to prevent stamina spam
Reduced brightness of red-eye skeleton enemies
Increased shield raise speed
Starting health after being thrown into the dungeon is now 50
Exit doors are now marked with blood for visibility
Slightly expanded the second level, adding a padlock and an optional area
Randomized column rotation in the third level's procedurally generated dungeon
Revised options menu
Bug Fixes
Fixed keypad and padlock not returning a notification on use
Fixed floor and ceiling textures not appearing in the third level
Fixed skeletons spawning inside columns
Fixed enemies not turning to face the player when approached from behind
Fixed save game settings not saving properly
Fixed candles glitching in the arena
Fixed texture glitching in the arena combat area
Fixed some enemies can you hit you from huge distances