SURPRISE!

HEXCRAWL · published · build 25642331

HEXCRAWL Early Access — Patch 0.11.15

A delve ambush on unaware enemies can now open with a Surprise Round (rather than just bonuses) — the other side loses their first turn. Hidden lurkers and waiting hunters can jump you the same way.

"Always act first" stays on by default. Turn it off in House Rules and Initiative is rolled instead; Agility helps. After a Surprise jump, that order takes over.

Sneak Attack and the opening volley stay on by default too. House Rules can turn those off — they sit under Ambush.

Combat:

  • A delve ambush now opens with a Surprise Round: the other side skips their first turn. Hidden lurkers and waiting hunters can jump the player the same way. House Rules can turn that off
  • Sneak Attack and the opening volley are House Rules (on by default). They sit under Ambush. Always act first stays under Combat
  • Always act first is a House Rule (on by default). Unchecked, Initiative is rolled. Agility helps. After a Surprise jump, that order takes over
  • Some drinks, meals, inscriptions, and worn gear now raise Agility. That helps Initiative when you roll, and Evasion still follows Agility


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