HEXCRAWL · public · first seen
A delve ambush on unaware enemies can now open with a Surprise Round (rather than just bonuses) — the other side loses their first turn. Hidden lurkers and waiting hunters can jump you the same way.
"Always act first" stays on by default. Turn it off in House Rules and Initiative is rolled instead; Agility helps. After a Surprise jump, that order takes over.
Sneak Attack and the opening volley stay on by default too. House Rules can turn those off — they sit under Ambush.
Combat:
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| Depot | New manifest | Previous manifest |
|---|---|---|
| 4264251 | 2099577853449831889 | 3922260610902237666 |