Hollow Playtest · published · build 25000241
Another round of fixes and quality-of-life improvements is now live.
Waypoint System
The old shortcut system has been replaced with a new waypoint system.
As you discover waypoints while exploring the dungeon, they can now be used to make returning to previously reached areas much easier. The goal is to make dungeon navigation more convenient while still requiring players to reach and unlock each location first.
UI Improvements
Updated the Affix UI layout to provide clearer and more useful information when modifying equipment.
Fixed several pieces of UI text that were not properly centered.
Audited and corrected shortcut/tooltips so displayed keys now match the actual controls.
Combat Fix
Fixed an issue with Heavy Strike where the attack could correctly hit an enemy while the animation played in the wrong direction.
The attack should now properly face its intended target.
As always, feedback from the demo and playtest continues to help identify these smaller issues and improve the overall experience.
Thanks to everyone testing Hollow and reporting problems.