EMPULSE · published
The first EMPULSE update is now live! Update #1 includes crash fixes, performance improvements, a movement pass that should feel noticeably snappier in your hands (including a buff to Speed P.A.I.N.T.), a nerf to controller aim assist on PC, mech-on-mech balance changes, general weapon tuning, and more. Read on for the full breakdown.
General
Fixed an issue where the Finale (Hammer) would sometimes be invisible
Fixed an issue where slide would sometimes get cancelled when landing on the ground
Greatly improved performance when projectiles are on-screen
Reduced the maximum lifetime of some projectiles
Projectiles fired off into the distance were lasting well beyond what they should have been, which was contributing to performance issues in gunfights.
Further optimizations around projectiles will be released in a future update.
Stability
Fixed a number of crashes upon game exit.
Most of these are invisible to players, but some may have been causing the game to hang instead of quitting out properly.
Fixed a rare crash when rejoining a game you previously left.
Fixed a rare crash in the middle of games.
Balance
Reduced effectiveness of aim assist on PC with controller
Console aim assist is unaffected
Movement
Base Acceleration: 2000 → 3500cm/s²
Acceleration multipliers for Wall Boost Pads and Speed P.A.I.N.T have been reduced to compensate for this change.
Jetpack Horizontal Acceleration: 4000 → 6000cm/s²
Wallrun Terminal Velocity: 1800 → 2000cm/s
Wall Boost Pad Acceleration Multiplier: 1.7 → 1.0x
This increase has been moved into base movement. Overall, acceleration while on Wall Boost Pad is higher than before these changes.
Mechs
Minigun
Projectile hitboxes are now smaller at close range and become larger as they travel.
Melee
Player damage: 50 → 75
Mech damage: 50 → 150
Mech melee previously did the same damage to both players and other mechs, it now does twice the damage against other mechs.
Weapons
Resonance (Carbine)
Fire rate: 0.21 → 0.225
Increased recoil
Percussion (Explosive SMG)
Fire rate: 0.1 → 0.095
Volta (Homing AR)
Projectile acceleration: 22500 → 35000 cm/s²
Target acquisition angle: 12.84 → 5.13 degrees
Increased max projectile size
P.A.I.N.T
Explosive P.A.I.N.T
Damage against mechs is now double what it does to players
Speed P.A.I.N.T
Max Speed Multiplier: 1.65 → 1.7x
Max Acceleration Multiplier: 1.65 → 1.0x
This increase has been moved into base movement. Overall, acceleration while in speed P.A.I.N.T. is higher than before these changes.
Max Boosted Speed: 1500 → 1800cm/s