Idle Asteroids is very much an indie game. I develop it as my 3rd job, literally from the bar where I work. I have no plans to stop iterating on this little passion project of mine and am looking forward to watch it evolve slowly based on the player feedback I get.
In this update:
- No more auto level up when you're not looking. Players who pass round 50 must now manually level and are given a ceremony screen before moving onto the next level and discovering new threats in the asteroid field.
Future Minor Update Plans
- More Steam achievements. There are currently more than 10 unique threats as you progress through the levels but we only have steam achievements for a few. More achievements coming.
- Daily Run. Escape the grind by competing in daily themed challenges.
- Fully fleshed out manual game-play for the people who don't want their nuke's automated.
...and more, give me your feedback. Let me know what you'd like to see in the community forums.