Bloobs Adventure Idle · published · build 24805766
Version 1.2.0.6 — Combat Rebalance, Prestige & QoL Updates Hitpoints Prestige Hitpoints Prestige now has an additional Prestige Perk. Each Hitpoints Prestige now increases your passive HP regeneration by +5 HP per regeneration tick. For example, with the base regeneration timer of 1 HP every 60 seconds, Prestige 1 would restore 6 HP every 60 seconds, Prestige 2 would restore 11 HP, and so on. Drop Table Rework Enemies Changed Below, these changes will affect Ranching as they share the same drop tables. Goblin.
Crab.
Bat.
Wolf.
Hobgoblin Brawler.
Goblin Wolf Rider.
Cave Bat.
Goblin Mage.
Gnoll.
Skittering Hand.
Goblin Ranger.
Goblin Fighter.
Toxic Hound.
Brainbasher.
Dave the Brawler. More Drop table changes to come, these are all buffs with some drops removed many added. SoulDex Active Souls, Buttons now all have hightlights and pressed colours these were previously missed. Seed Research Bench Now has a tooltip for all Houses. Metal Trap Information updated to Multipurpose. Homesteading Skill Guide Ranching Updated to state ranching requires Metal Trap. Souldex Improvements the preset drop down behaviour has been changed instead of Override this is now reload, as we have already have a save preset button above. Codex Information Updated, to include Souldex, Achievements and Bloobimization. Enemy Combat Balance Enemy combat stats have been slightly rebalanced to make fights feel smoother and reduce overly punishing scaling at higher levels. * Enemy Health has been reduced by approximately 12.5%.
* Enemy Damage has been reduced by approximately 14%.
* Enemy Accuracy scaling has been slightly reduced.
* Enemy Damage Reduction has been reduced by approximately 12.5%.
* XP rewards remain completely unchanged. These changes also affect Superior, Golden, and Corrupted enemies, as they use the same underlying enemy stat scaling. The aim is to make regular enemies feel less spongey while also slightly reducing the extreme scaling of stronger enemy variants, without removing the challenge they are intended to provide. SoulBinding Preset Expansion The number of available SoulBinding Presets has been significantly increased, with a new maximum of 24 Presets. Preset unlocks are now: * Prestige 0: 4 Presets
* Prestige 2: 8 Presets
* Prestige 4: 12 Presets
* Prestige 6: 16 Presets
* Prestige 8: 20 Presets
* Prestige 10: 24 Presets This gives players more flexibility much earlier while still making additional Preset slots a meaningful SoulBinding Prestige reward. Bug Fixes
Fixed Toxic Hound Egg Sprite being very small.
Fixed an Issue with Codex UI opening challenges by default, on turbo specifically.
Fixed Tooltip issues in crafting uis, attack damage showing as just damage.
Fixed Pestilence Souls awarding Bonus Melee damage not crit chance.
Fixed an issue where a newly awarded Soul, such as a Golden Soul, could appear as the base Soul in the Souldex. This was only a display issue — the correct Soul was still awarded.
Fixed Challenge Tracking Wild boar , showing boar which didn't match tracking.
Fixed Challenge Milestone information for challenge milestones.
Fixed a Souldex Preset issue where if you edited a preset and didn't save this it would be saved, this will now not save until you have pressed (Save Preset).