Castle Away Playtest · published
Hi everyone, we've got a big update with a lot of new features this time around! Here are the cliff notes, but feel free to come join us on discord for more details.
New features
New biome: The Frozen Peaks! You can now head north to an all new area covered in frost and snow.
New enemy: Ogres sometimes travel in packs, so be careful when you see the Gaggle of Ogres
New encounters to add some variety to different playthroughs:
Sacred Circle: Pay with health to get a bunch of materials.
Obsidian Gate: Requires a sacrifice to open up a whole new biome to the north.
Language selection added. You can now switch languages. For now we have only 1 other language option (Simplified Chinese), but others will now follow suit! Thanks to our friends at Whisper games for the Asian translations! Visual Improvements
Added a custom splash screen with our new logo!
The underworld has gotten a cool vault hidden away in the bottom of the cave, guarded by the final boss.
Status effects like haste, slow and rush have been redesigned to be more readable.
When a lot of bulwark is gained, 10 bulwark will now convert to a single golden brick icon, making late game combat a bit more readable.
Beautiful new editor and combat backgrounds for in the steppes. Sound Improvements
New music themes added for pause menu & frozen peaks.
Lot's of new sound effects for all manner of actions and effects. Bugfixes and other small changes
Controller & steam deck controllers improved further.
Fixed some bugs with unlocks not triggering.
Fixed a bug where the dirt keep and stone thrower would not trigger their passive ability