Patch Notes 0.1.1

Pionero Capital Demo · published

Patch Notes 0.1.1

Major Systems & Inventory Overhaul

  • Inventory Revamp: We have removed item and inventory weight. You can now carry as many items as your available inventory slots allow.

  • Stacking Balance: Stackable items have been adjusted from 16 to 6 per slot.

    • Result: With a default inventory, the maximum carrying capacity has increased from 32 to 48 items.

  • Market Economy: Market prices will now fluctuate more gradually for better economic stability.

  • Camera Distance: Added the ability to toggle camera distance. Adjust it in Settings or by pressing V in-game.

  • Consumables: Food items now provide 2x Energy.

Skills & Visual Improvements

  • Skill Tree Fix: Resolved an issue where the Character Skill Tree did not correctly render skill points or levels.

  • Visual Polish: Implemented graphical enhancements to the Skill Tree interface for a cleaner, more intuitive look.

  • Atmosphere: Ongoing graphical improvements to lighting and post-processing systems.

Warehouse & Logistics

  • New Import Warehouse Location: The warehouse has been moved closer to the bridge. The NPC vendor is now positioned near the entrance to reduce walking time.

  • Bulk Loading Zone: Added a spacious loading zone at the warehouse. Products purchased here are automatically stored in the vehicle's trunk, enabling faster, larger purchases without leaving the vehicle.

  • Vehicle & AI Traffic:

    • Improved AI Traffic intelligence for smoother world navigation.

    • Improved handling for the company van (Cangu) with an increased turning radius at low speeds.

Quality of Life (QoL) & Controls

  • Input Customization: A new "Keyboard" category in settings allows for full keybind customization.

  • Control Presets: Added dedicated presets for Left-handed players, AZERTY layouts, and 60% keyboards.

  • Automated Entry: Checkpoints (offices, cafes, etc.) now trigger automatically upon approach—no more pressing E to enter.

  • Tutorial Flow: Small adjustments to the tutorial mission sequence for better pacing.

  • Settings: Fixed a bug that occurred when changing the game's resolution.

Business & Property Fixes

  • Rusty Office Fix: Resolved a critical bug where the lobby and doors failed to load correctly.

  • Business App: Fixed a bug where buttons would become unresponsive or trigger a recurring "beep" sound.

  • Nate Motel: Various small adjustments and polish to the Motel area.

  • Reputation Balance: Reduced negative reviews caused by offline servers or license-locked products.

Character & General Bug Fixes

  • Skin Tone Fix: Fixed a bug that prevented selected skin colors from being correctly applied to characters.

  • Interactions: Fixed an issue where certain world interactions were not correctly locking/unlocking.

  • Teleportation: Optimized the positioning of several TP points.