BitBeasts Devlog #2 — Version 0.3.1

BitBeasts · published

BitBeasts Devlog #2 — Version 0.3.1

August 17, 2026

Version 0.3.1 is here!

This update focuses heavily on the game's progression and build systems. We've added the first version of the Perk System, introduced XP Orbs and Shields as pickups, implemented passive bonuses for all 24 base Beasts, and made several changes to progression and equipment.

XP Orbs

XP Orbs have now been added to the game!

XP Orbs come in 5 different rarities, with each rarity providing a different amount of experience:

  • Common

  • Uncommon

  • Rare

  • Epic

  • Legendary

This gives players another way to actively collect XP during a run and adds another layer of progression to the gameplay loop.

Shield Pickup

A new pickup has also been added:

Shield

When the player picks up a Shield, they receive protection for the current wave in which the pickup was collected.

This creates another tactical resource that can help players survive difficult situations and push through dangerous waves.

Perk System

The first major version of the Perk System has been implemented!

The main focus of this stage was getting the perk formulas into the game while also building their descriptions and UI structure.

There are currently 35 Perks, with several perks containing multiple levels.

The Perks are divided into 5 different branches:

Precision & Firepower

Focused on improving offensive capabilities, critical hits, damage, and weapon performance.

Survival & Shield Dynamics

Focused on survivability, shields, defensive mechanics, and recovery.

Mobility & Tactical Control

Focused on movement, positioning, pickups, and tactical advantages.

Companion Mastery

Focused on improving the effectiveness and damage of your Companions.

High-Risk / High-Reward

Powerful effects designed around taking risks in exchange for stronger rewards.

The perk system is still under development and will continue to receive balancing and refinement.

Beast Passive Abilities

The passive abilities of all 24 non-evolved Beasts have now been added to the Equipment system.

These abilities are not fully balanced yet, so their values are subject to change during future testing.

#

Beast name

BeastPassive

1

Evoorb

+1% HP Drop Chance

2

Blipbeast

+1% Shield Drop Chance

3

Fragmentor

+0.5% Item Drop Chance

4

Codecrystal

+1% XP Orb Chance

5

Eyevolt

+5% Meteor Resource Gain

6

Voidlense

+3% Projectile Speed

7

Bytebore

+10% Pickup Range

8

Shadownode

+3% Damage against Poisoned Targets

9

Chromagazer

+1% Movement Speed

10

Neuronex

+0.5% Critical Hit Chance

11

Monovision

Extra Reward every 10th Wave

12

Hexaeye

Every 80 seconds, 20% chance to gain a Shield

13

Eyewrecker

+5% Damage Boost before every 3rd Wave

14

Glitchgaze

+4% Companion Damage

15

Retinovore

Automatic Heavy Bullet every 10 seconds. Base damage scales with Ship Level (30–50)

16

Bitblinker

+10% Critical Damage

17

Fractaleye

2% chance per hit to deal +50% extra damage

18

Phantascan

+3% Damage

19

Blinkstorm

+4% Damage against Bosses

20

Glaregeist

5% chance to Block an incoming hit

21

Devilbit

Critical Hits have a 10% chance to Crit again

22

Zephyreye

+5% Damage while close to an enemy

23

Retinashock

Critical Hits grant +30% Attack Speed for 3 seconds. Usable once per minute

24

Nullgaze

Every 5th Wave grants a free 4-second Berserk: +20% Attack Speed and +10% Damage

These passives are an important first step toward making every Beast feel different and giving players more meaningful choices when building their ship.

Bug Fixes

We've also fixed several issues during development:

  • Fixed: When using the Aim Radar weapon with ships other than the BlazeFang family, the split bullets remained red instead of using the correct color.

  • Fixed: Weapons can no longer be removed from a slot. They can now only be replaced with another weapon.

  • Fixed: Unlocking a new ship tier no longer causes the preview ship to cover the level-up UI.

Gameplay Changes

Beast Progression

Beasts no longer affect when the player can unlock the next ship tier or ship.

This separates Beast progression from ship progression and gives us more control over how the two systems develop independently.

Outside the Game

We've also reached an important milestone outside of BitBeasts itself:

The official BitBlast Studio website is now live!

bitblaststudio.com

The website will serve as the home of BitBlast Studio and our upcoming projects. See you in the next Devlog!

— BitBlast Studio