Bugfix 3

808 · published · build 23987665

Hey,

The bugs listed below are fixed:

  • In the Memory: Snow, fixed a dialogue continuation bug if you interact any object

  • In the Memory: Snow, fixed a lot of colliders

  • In the Memory: Gallery, added some quest helpers

  • After fainting, fixed waking up on the sofa instead of in the bed. (again)

  • Added a new green hue indicator around the screen when the memory is complete.

  • Added new colliders to multiple levels to fix falling of world

  • Further optimization

  • Updated credits

So there is a couple of bugs that are both difficult to fix and breaks the game flow and prevents you to complete the story. These bugs listed below are not present for all of the players, but for some little group of players. I'm still searching why by collecting logs from testers.

In every single bugfix update, I try to fix these bugs but cannot completely confirm that they are solved. If you are in that little group of people that experiences these bugs, please contact me on our Discord.

Other than that, the bugs below should be fixed:

  • In some of the cases, When you transition from Snow Memory to the Train Memory, the elevator disappears and you cannot proceed to the next memory.

  • In the Zen Garden Memory, sometimes the elevator spawns a bit further away. In this level you don't use the elevator to proceed to the next memory but iy just looks bad.

  • In the Zen Garden Memory, even after fixing in Bugfix 2, some players still cannot use the sonar.

  • In the Zen Garden Memory, some players cannot proceed further after collecting all mannequins

  • In the DnD Memory, the stuff stuck is stuck underground when picked up

EEXimium / zero task