Added Steam "Join Game" support, as well as a list of playing friends you can join.
Added the Strut block—a round-capped pipe with a performant capsule collider that welds at both ends. Made it the second default block in the hotbar.
Added hint text for Seat keys. The combined hints of all child seats will now appear when entering a seat.
Updated all mechanical blocks with new models, new connection points, and new welding boxes.
Updated block bounding boxes and welding bounding boxes for all blocks.
Removed the maximum angle requirement from Transmission Shafts.
Removed the Gear Train (L-shaped) block.
Updated almost all transmission parts to use size sliders instead of non-linear strength sliders. This will make transmission building a lot easier.
Updated the Gearbox to determine its strength from internal, non-linear gear setup complexity. This is not the final concept for how they will be balanced.
Added a gear ratio calculator for the Gearbox.
Moved the Capsule Fuel Tank center.
Reworked Wheels, Sprockets, and Roadwheels. Their center is now at the connection point. They can be rotated now. They also now feature dedicated size sliders.
Added a requirement for tracks to be within a single cluster. This will prevent unconnected parts from stretching the track.
Unconnected Wheels will now try to re-enable collisions to avoid falling underneath the map.
Changed the "under the map" border from 100m to 1000m.
Any blocks that fall under the map will now display an error message on the screen.
Changed the Sprocket width slider to display in meters.
Removed broken Float Magnets in favor of Suspendium in the future.
Updated the main menu UI.
Changed Piston Engines to linearly degrade in performance if requirements are not met, instead of failing to turn on at all.
Removed Fluid Ports. Piston Engines will now detect fluid types automatically.
Partially fixed an issue where keys would stick when switching characters. While sometimes useful, this was ultimately unintended and caused problems. Feel free to suggest an alternative
Added percentage text to Piston Engine warnings.
Fixed an issue where a high volume of visual effects would prevent new ones from spawning.
Fixed a bug where a unit suffix would prevent the number input field from accepting a value (e.g., typing "10mm" would be ignored, and previously you had to type just "10").
Allowed copying and mirroring of existing tracks. This is a temporary fix ahead of a future track rework.
Made the Steering Pin on the Vehicle Control Panel optional.
Added a check to detect if two pipe-type blocks are duplicated inside each other.
Made screen-type blocks thicker.
Updated resize support via the Resize Tool for various blocks.
Removed inconsistent, mass-dependent dampening from the Handle block. This may cause minor physics issues.
Fixed the old gun fuse configuration for explosive shell types.
Fixed an issue where copying the Computer Block caused an error.
Fixed Rope physics once and for all
Other minor fixes and improvements based on reported bugs.
Build 1502
Added hint option for Periscopes
Important fixes
Build 1503
Reworked welding boxes for all blocks once again
Fixed a bug where Sprockets and Roadwheels would be offset from their connection points
Fixed a bug where Tracks would move into incorrect direction
Build 1505
Massive building mode performance and spawn time improvement for high panel count machines
Fixed Air Filter not being detected when spawned underwater
Build 1507
Fixed a bug where point size would not be clamped at a large distance
Fixed a bug where points for Volumetric Armor would not be scaled with distance
Fixed a bug where Gearbox mass would be calculated based on gear count and not its size
Added a welding area at the bottom tip of the Mechanical Joint
Adjusted eye height for characters to better match the model
Moved COM to the center and fixed the mass overlapping for symmetrical Piston Engines
Added mass drain for both ammo blocks
Fixed a bug where Piston Engines would not allow for pure air cooling due to little to no gap for warm-up
Fixed a bug where Quit or Disconnect would cause a crash
Fixed a bug where player customization would not be saved
Fixed a bug where Flamethrower particles would appear in rare steps and not as a continuous stream
Other fixes
Build 1510
Fixed point selection. Now it should be once again possible to select points through obstacles
Updated point selection to be always drawn on top of everything
Other fixes
Build 1511
Fixed a bug where transmission points margin was too small
Fixed a bug where Air Filter would not have mass scaling at all
Fixed a bug where Piston Engine transmission points would be too small on smaller enginees
Fixed a bug where forward aligned Wheel would cause physics issues
Fixed a bug where upside down Landing Gear would cause physics issues
Made Seat D transparent again. Unfortunately this returns a bug where it was not visible during placing. That will be fixed later
Fixed a bug where Steering Gearbox power limit would not scale properly with its size
Fixed a bug where Strut would not get collisions disabled
Updated forgotten Gear Train T and Gear Train X to also use size sliders instead of non-linear strength slider
Fixed a bug where Radar Dish would be able to see through terrain
Fixed a bug where transmission block connections would not be highlighted when hovering over
Fixed a bug where spectator mode would not get sensitivity setting applied
Fixed a bug where Wiki would not hide mouse when closing
Build 1512
Fixed a bug where Seat D would not work in many ways