
WARNING: This is an experimental build only can be stabilized in one month.
Please report your bugs here -->
http://steamcommunity.com/app/454070/discussions/0/144512753466334643/
- New movement synchronization algorithm, NO LAG even on high latency.
- New aiming algorithm, the smoothest aiming ever.
- Tamed creatures won't be disappear anymore after log out. They will stay in the world straggling until you login again.
- New spell: 'Release' to release owned creatures.
- Visual bugs fixed on gargoyle, fire elemental and water elemental.
- Fixed: Satan place spawn time.
- Shrink spells will hit the target by the power of the spell now to increase the change to shrink after trying & trying. Now it is useful :)
- Fixed: Nightmare and Mustang cannot be shrinked
- Fixed: Armored horse won't spawn
- Added Spell Type: Ray spell. Aim the ray continously after casting.
- First aim spell: Dragon breath. The legends are true, if you have a flame dragon. A lot more aim spell will come in time.
- Fixed: Corrupted shrink potions
- Removed: Zombie
- Added: Skeleton Warrior & Skeleton Mage
- Added: New footsteps controller & sounds & particles
- New player animations!
- A new simple land, includes high level enemies
- Fixed: Summoned monsters is not affected by the level of the casted spell
- Added: Agent status tags (Owner: xx, (Boss) etc.)
- Fixed: Cannot move anymore after getting a powerful stun effect
- Fixed: Summon Guard particle shader
- Fixed: Protection particle shader
- Fixed: Starting game failed