0.11.0

major update

Bullet Speed · published

Gameplay

  • Movement rework: Better air control, more weight in the air, coyote time.
  • Added melee damage from the velocity when hitting a target.
  • Arena Gamemode ! (In testing, if it's fun we'll develop it, otherwise trash!)
  • Team system update: colored nicknames and player outlines, score persistance, and defined team spawn points.
  • Player spawns now check if there is a player close to is to avoid spawning on other players.
  • Added fastFallRatio (the longer you fall the faster).
  • New JMP maps (jmp-surf and jmp-bhop).

Graphic

  • First person UI rework. (Chat, stats, annonces, etc).
  • Weapons VFX rework.
  • Added an explosion decal.
  • "Dither" graphic option (enabled by default).

Audio

  • Added weapon switch SFX.
  • Shorten the hitmarker SFX to be spamable.

Other

  • Workshop ! Consult the guides (from BulletSpeed not the Playtest).
  • Leaderboard on JMP and ARN maps.
  • Added console commands for movement config.
  • Trenchbroom config update (spotlight, textures, etc).

Fixs

  • No more grey screen of death !
  • Object spawner now sync properly between server and clients (less bandwith usage too).
  • Fixed russian localization.
  • Fixed shotgun ammo consuption.
  • Other little fixs.