Unfortunate Spacemen · published

Wow, it's been TWO whole months since we launched and you're STILL alive? That's impressive.
Maybe it's time we gave YOU a promotion. Just kidding.
Want to see what's new? OF COURSE YOU DO:
A major part of Unfortunate Spacemen is betrayal and distrust, but some players take this to the next level and simply hurl abuse at other players under the anonymity that the game offers due to... you know, that whole shapeshifting business.
This abuse is directly tied to in-game actions, in the form of what is commonly known as RDM (Random Deathmatch) a/k/a indiscriminate murder.
To prevent this, we have rolled out The Karma System™, an automated system that effectively penalizes players who kill multiple innocent players per round!
This value will carry over between rounds and is mainly designed to stop repeat offenders, not the occasional accidental kill (or kills) -- which are a critical part of the game's structure. If you aren't running around gunning everyone down, you should never (or rarely) be affected by this system.
This update contains numerous improvements to dedicated servers.
Check out the brand new Dedicated Server Guide as well as the full patch notes for detailed information on running and setting up your own dedicated server.

Along with some other weapon changes (AR and LMG buff) we've added a BRAND NEW firearm to close the gap between regular weaponry and Power Weapons. Introducing The Company Magnum™. This item will spawn form one of the default (basic) item spawns in all game modes, and packs a real punch.
Here's a video of Zag playing around with a slightly older version of the Magnum during development.
We've heard you and we've made some changes to how the Monster is picked!
A lot of feedback we received has shown us that Burrow is considered a bit underpowered and not worth doing most of the time. To start bringing Burrow back into the meta, we've removed the burrow crack visual entirely. We will likely add additional behaviors to Burrow in the future. Happy hiding!
The Monster has undergone various critical changes, a few tiny nerfs, and some larger buffs.

(REVERTED)
Many new players were struggling to understand airlocks. Many long-term players were struggling to understand airlocks. We found a lot of people were getting killed by airlocks, and the majority of airlock deaths were NOT instigated by the Monster, nor caught the Monster in their trap. We have made a substantial change to airlocks and will paying close attention to the long-term effect it has. TL:DR
All other airlock traits remain the same as before. Frag and Stun grenades can still force airlocks to open.
As with much of this patch, we focused a lot of the community. We watched, we listened, and we put in solutions for taking the tools away from abusive players and putting them back in the hands of the majority. This includes reducing the ability to initiate "vote-kick wars" and de-incentivizing abusive vote-kicks, as well as changing vote-kick values.
NOTE: During gameplay, you'll still need to hold interact when looking at someone's character in order to mute them. We do this to avoid giving players a way to easily track players via muting and unmuting their proximity chat.
As with all of these changes, you can read more of the specific details in the full patch notes.
We've added about a bajillion new cosmetics (don't try and count, you'll never make it) including...
