Melee Weapons, Caravans, Trading, Major Bug Fixes and MORE...

major update

Metamancer · published

Combat & Gameplay

  • Melee Combat System Added

    • New procedural melee weapon and armor generation.

    • Fully redesigned equipment system to support melee-focused builds.

  • Shield Mechanics Introduced

    • Shields regenerate when the player is out of combat.

    • Melee weapons have an increased chance to regenerate shields, encouraging aggressive close-range playstyles.

  • Armor System Overhaul

    • Five armor tiers with 45 prefixes and suffixes.

    • Enemies can now spawn wearing procedurally generated weapons and armor.

    • Enemies drop the armor they were wearing upon death.

  • Expanded Enemy Behaviors

    • Basic faction enemies can now spawn with ranged abilities.

    • Ranged enemies attempt to maintain distance from the player.

    • Certain enemies can now resist stuns and slows.


Performance & Stability

  • Fixed numerous resolution-related issues across various display setups.

  • Massive performance optimizations resulting in significantly higher and more stable FPS.

  • Added early Windows DPI awareness for improved scaling on high-resolution displays.


World & Faction Systems

  • New Convoy System

    • Convoys are moving faction groups with defined origin and destination sectors.

    • Convoys now appear on the faction map showing:

      • Faction ownership

      • Current location

      • Destination

      • Current state (e.g. Traveling)

    • Nearby convoys display a movement “tail” to visually represent group motion.

  • New Simulation Layer

    • Dynamically affects faction control across the map.

    • Influences trading prices and the occurrence of random events.


Bosses & Enemies

  • Increased procedural boss sprite variety.

  • Added two new bosses:

    • Street Runner

    • Synthetic

  • Fixed an issue where bosses could be attacked by their own summoned enemies.


Trading & Economy

  • Trading system expanded with faction-specific trading NPCs.

  • Added 8 new trading NPCs, two for each major faction.


Equipment & Loot

  • Added new rare motherboard class: Architect

    • Features large, neatly organized grids.

    • Includes expanded CPU, GPU and RAM slot sections.

  • Reward systems modernized for clearer progression and better pacing.


Visuals & UI

  • Added movement animations for characters.

  • Multiple UI quality-of-life improvements.

  • Fixed an issue that could cause overlapping text in certain UI elements.