v0.8.11 Big Balance Changes and some Bugs

spin.exe Playtest · published · build 25569216

The first circuit is better balanced

Basically every top has been rebalanced with new programs and stats. The first circuit should feel much more "fair" now. Let me know how the balance feels.

Triggers and cassettes

- On Take Damage fires on any hit that does actual damage to your top.
- The vampire beam nerfed to only heal 1/3rd of the damage it deals.
- Cassettes sitting on the desk that no trigger is connected to no longer count toward upgrades like Quick Boot and Cross-Wired.
- The programming desk shows which of your upgrades are live
- Cassettes the game places for you snap to the desk's grid.
- Upgrading a cassette keeps your view

Screens

- Every screen shares one title bar layout, and some screen fail better.
- The Workshop's top previews show the whole top at 1440p.
- The cassette store's exit button text fixed

Fixes

- A top that only spun out can be repaired at the pit stop
- A best of three ends when your last usable top loses.
- Fixes a bug where you could have an infinite Bo3 if one top died via spin.

v0.8.10

- Your save survives a crash.
- Quitting in the middle of a fight costs you nothing.
- Upgrading a cassette with tokens now takes them off the button's count too.
- The map opens on the row you are on, instead of scrolling down from the top every time.