Tellus: Echo of the Void · published · build 25041421
[h1]TELLUS 0.2.4 is now available![/h1]
Hello everyone!
It has been quite a while since our last major update, but 0.2.4 is finally here!
Over the last few months we have been rebuilding some important internal systems, adding new content, revisiting the early-game progression, and polishing many parts of Tellus.
We also want to say a huge thank you to everyone who joined the Public Test this weekend and sent us reports! Many of the fixes included in today's release came directly from your feedback. ^^
[h2]Important: Previous saves are not compatible[/h2]
- Added the new Mine Cave, filled with mineral deposits, new discoveries, decoration recipes, and the Storage Box II as one of its rewards.
- Cave 02 has been updated with new quests leading towards the Mine.
- Cave 04 is now accessible, introducing a new hazardous gas environment. Its gameplay mechanics are still being developed, but the location can already be explored.
- Added the new Regeneration Pad, allowing additional respawn locations to be unlocked. - It is hidden somewhere in the world.
- Added Storage Box II, with 15 storage slots.
- Added Wind Energy Generator I and II. Wind power is now introduced earlier in the progression.
- Solar Panels I and II must now be discovered through exploration and can only be deployed outdoors.
- Added a new Explosives recipe to discover.
- Added new base decoration recipes inside the Mine.
- Outpost 3 has received a major visual overhaul.
- The Repair Tool now has a new model and new animations, marking the first step towards its future evolution into the MultiTool.
- The Water Collector now has new animations, sounds, and a visible water collection percentage.
[h2]Terraforming, survival & exploration[/h2]
Terraforming progression has been revised, including a new early objective to reach Terraform Level 2.
Atmospheric transitions, clouds, storms, meteor events, and several terraforming-related systems have also been improved.
The survival systems received another pass as well:
- Fixed several Oxygen, Hunger and Thirst issues.
- The Flashlight now consumes a small amount of suit Stamina.
- The flashlight correctly switches off when Stamina reaches 0%.
- The old "Tired" warning has been replaced with "Energy Low".
- Fixed several related HUD and low-energy issues.
Better keep a few energy drinks around for those long underground expeditions. :)
[h2]Building, UI & general improvements[/h2]
0.2.4 also includes a large number of smaller improvements and fixes:
- Improved building snapping and wall alignment.
- Ramps can connect more reliably with ceilings.
- Fixed many collision issues around the world.
- Improved mineral placement to reduce floating nodes.
- Fixed cases where mineral generators could create duplicate mineable nodes.
- Fixed Storage Box labels disappearing or failing to update.
- Improved interaction prompts and button placement.
- Improved the HUD, Journal, building interface, and loading screen.
- Fixed several quests and progression issues.
- Fixed the Power Supply quest still referring to Solar Panels instead of Wind Turbines.
- Numerous crafting, meteor, world interaction, Save & Load, and general gameplay fixes.
[b]Creative Mode remains in BETA.
Cave 03 and Cave 05 remain inaccessible for now and will be opened in a future update.[/b]
Once again, thank you so much for all your feedback during the Public Test!
There is still plenty we want to improve and expand, but 0.2.4 gives us a much stronger foundation for what comes next.
Thank you for sticking with Tellus, and we hope you enjoy 0.2.4! ❤️