Tellus 0.2.4

major update

Tellus: Echo of the Void · published · build 25041421

[h1]TELLUS 0.2.4 is now available![/h1]

Hello everyone!

It has been quite a while since our last major update, but 0.2.4 is finally here!

Over the last few months we have been rebuilding some important internal systems, adding new content, revisiting the early-game progression, and polishing many parts of Tellus.

We also want to say a huge thank you to everyone who joined the Public Test this weekend and sent us reports! Many of the fixes included in today's release came directly from your feedback. ^^

[h2]Important: Previous saves are not compatible[/h2]

- Added the new Mine Cave, filled with mineral deposits, new discoveries, decoration recipes, and the Storage Box II as one of its rewards.

- Cave 02 has been updated with new quests leading towards the Mine.

- Cave 04 is now accessible, introducing a new hazardous gas environment. Its gameplay mechanics are still being developed, but the location can already be explored.

- Added the new Regeneration Pad, allowing additional respawn locations to be unlocked. - It is hidden somewhere in the world.

- Added Storage Box II, with 15 storage slots.

- Added Wind Energy Generator I and II. Wind power is now introduced earlier in the progression.

- Solar Panels I and II must now be discovered through exploration and can only be deployed outdoors.

- Added a new Explosives recipe to discover.

- Added new base decoration recipes inside the Mine.

- Outpost 3 has received a major visual overhaul.

- The Repair Tool now has a new model and new animations, marking the first step towards its future evolution into the MultiTool.

- The Water Collector now has new animations, sounds, and a visible water collection percentage.

[h2]Terraforming, survival & exploration[/h2]

Terraforming progression has been revised, including a new early objective to reach Terraform Level 2.

Atmospheric transitions, clouds, storms, meteor events, and several terraforming-related systems have also been improved.

The survival systems received another pass as well:

- Fixed several Oxygen, Hunger and Thirst issues.

- The Flashlight now consumes a small amount of suit Stamina.

- The flashlight correctly switches off when Stamina reaches 0%.

- The old "Tired" warning has been replaced with "Energy Low".

- Fixed several related HUD and low-energy issues.

Better keep a few energy drinks around for those long underground expeditions. :)

[h2]Building, UI & general improvements[/h2]

0.2.4 also includes a large number of smaller improvements and fixes:

- Improved building snapping and wall alignment.

- Ramps can connect more reliably with ceilings.

- Fixed many collision issues around the world.

- Improved mineral placement to reduce floating nodes.

- Fixed cases where mineral generators could create duplicate mineable nodes.

- Fixed Storage Box labels disappearing or failing to update.

- Improved interaction prompts and button placement.

- Improved the HUD, Journal, building interface, and loading screen.

- Fixed several quests and progression issues.

- Fixed the Power Supply quest still referring to Solar Panels instead of Wind Turbines.

- Numerous crafting, meteor, world interaction, Save & Load, and general gameplay fixes.

[b]Creative Mode remains in BETA.

Cave 03 and Cave 05 remain inaccessible for now and will be opened in a future update.[/b]

Once again, thank you so much for all your feedback during the Public Test!

There is still plenty we want to improve and expand, but 0.2.4 gives us a much stronger foundation for what comes next.

Thank you for sticking with Tellus, and we hope you enjoy 0.2.4! ❤️