0.8.2 Beta: Fights That Finish

MMOS: MMO Simulator · published

Thank you for the reports.

MMOS 0.8.2 Beta is out now. Most of this came from your reports, including the first negative review, which is hopefully addressed to some degree. Keep the feedback coming, it's all helping build a better game.

Adventurers

  • Hunting in bouts. A hunter stays on a camp until the quest is done, at least eight kills are attempted or the camp runs dry, instead of re-deciding after every kill. Gathering and crafting too has longer commitments. The first choice of a session becomes the evening's theme.

  • Quests get turned in more reliably when a finished quest's giver is nearby.

  • Chat stops taking over. Only when Social is the most starved drive, or the adventurer is a strongly social type.

  • Rest is a weekly errand, not half a minute into every session.

  • Level-1s stop marching on PvP zones. Contested zones and world PvP now follow level and taste for destruction.

  • Quest XP at the cap counts for nothing, and wanted gear pulls an adventurer harder to the camp or dungeon that drops it.

  • Followers act while the leader runs an errand instead of standing still, and leave the group when they want to log out.

  • Faction land means faction land. Vendors, trainers, quest givers, PvP queues, nodes, and hang-outs all refuse rivals, and adventurers prefer their own faction's dungeons.

  • No more solo runs into a five-player dungeon. A run needs at least 60% of its recommended party (3 of 5).

  • Unique names across the whole world.

Fights that finish

  • Monsters no longer reset on the first hit. The leash now covers the whole camp. On a tester's world 64% of fights ended in a reset; 95% now end with the kill.

  • A chat never interrupts a fight or a walk, and arena pops and summons wait for the fight to end.

  • "Too crowded" now means it. Said only by someone who tried to fight and found every monster claimed, naming the camp and the numbers.

  • Gatherers stay in their level band, fight-starved hunters move to a camp with room.

Watching and community

  • Click the Goal row to see the new plan view: Now, Likely next, Pending. Zones gains a Hunters per mob column and the wants report says "overcamped" with numbers.

  • "Nothing to do" says why. Every bored chip carries its cause; the dead, the just-logged-in and boat passengers no longer count as bored.

  • Fresh farewells. "I'm unsubbing" threads publish within two days, never for someone who came back. Crafters complain about crafting, not gathering.

Editors and performance

  • Items and Professions no longer freeze the game. Opening Professions on a big world cost up to 30 seconds; now under 40 ms.

  • Painting floor into the void no longer lags the dungeon editor, and loot icons linger 2.6 seconds and stack.

  • Casual arena finishers wait longer before requeueing

0.8.2 Beta: Fights That Finish · MMOS: MMO Simulator patch notes · SteamPeaks