Sorry about Escape being too difficult. Made the following changes:
- Reload bar changes color for enforcer weapons and jump
- Fixed Nighthawk racing showing "long distance" as a modifier (it's not a modifier)
- Tweaked LTZ Escape a bit
- Made some types of barriers a bit less heavy
- Made enforcer weapons continue to reload when vehicle is airborne
- Slightly reduce damage to player when life is low
- Soft-cap damage from collision damage (prevent huge hits from being too extreme)
- Mostly ignore damage at start of race (prevent unfair damage when spawning)