Meat Train · published · build 24312400
Train system overhaul
- Train levers and computer to upper floor
- Train track junction turning system
- Added indicators that notify you of an upcoming junction
- New ramps to make boarding the train easier (they can also kill zombies who get in their way)
- Gear lever is more predictable (fixed instant reversing issue)
- Train computer now reflects job progress and how much time left
- Removed train carriages (for foreseeable future, added too much complexity to the junction system)
Gameplay
- New NPC Companion: Wheezy Pete (spawns at Farm area)
- Improved NPC companion following so they don't get in your way as much
- Improved Snatcher AI and added sprinting
- Can zoom map out a lot more
- Added Gamepad look sensitivity slider
Balance changes
- Increased kick range by 25%
- Decreased fall damage, horizontal velocity / sliding helps prevent it more
- Nerfed GRM Drones, explosive damage down to 60 from 90
- Nerfed GRM Death Cubes HP down from 1000 to 600, reduced damage from 15 to 10, reduced amount that can spawn at once
- Reduced amount of Skull bombers that can spawn to 2 (Increases with difficulty, max 4)
- Base meat quota scales with difficulty (Easy = 25, Normal = 50, Hard = 75, Nightmare = 100... and doubles every day from there)
Graphics
- Added grass (huge)
- Added volumetric fog
- Added clouds
- Improved lighting + new day weather colors
- Master Prompts collected are displayed on HUD
- NPC companions displayed on compass
- Improved settings UI
Thanks for playing!
- Timothy :)