Playtest update 20/07/2026

Gateworlds · published · build 24291228

New Hot fix now live!

Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game.

Game build - [playtest_2026_07-0.20.89] - 20/7/26

Added

  • Indicator on items that are not claimed by the player.

  • "View pack" button in the Selection panel for a character that is carrying a backpack.

  • Compass pointing to the discovered Pinnacle if it is unclaimed.

  • Food details in descriptive tooltips.

Changed

  • Moved Expand/Shrink Zone buttons so that they are more obvious.

  • Task progress bars separated into different contexts (colour, direction) based on the task.

  • Carrying a pack will now cancel its footprint area.

  • Selected creature shows the carcass it drops in the Selection panel.

  • Workstation product descriptions include more detail.

  • Skill tooltip now updates its contents live.

Fixed

  • Save file loading issues.

  • Stockpile filter panel now switches context correctly.

  • Schedule wheel no-op time block.

  • Work priority corrupted state.

  • Unpacked items and zones are now properly part of the player settlement.

  • Fixed duplicate/stale room issues.

  • Spoil/degrade notifications no longer show for rot/debris.

  • Inaccessible hostile creatures will no longer acquire characters as combat targets.

  • Held weapon animation issues.

  • Stale placement preview issues.