Playtest update 3/08/2026

Gateworlds · published

Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game.

Game build - [playtest_2026_07-0.20.294] - 28/7/26

Added

  • Characters abandoned can be reunited with when revisiting their world.

  • Characters are no longer restricted from performing tasks whilst carrying a pack.

Changed

  • Focusing a notification will also select the associated object.

  • Children are no longer restricted from carrying a pack.

  • Deity shrine events influence the interacting character's preferred deity and devoutness.

  • Pack footprint removes underlying zones.

  • Pack footprint placement is more restrictive.

  • Leatherwork Bench texture.

  • "Approach" and "Use" task icons are no longer the same as "Move to".

  • "Haul to stockpile" task indicator now displays as a checkmark (✓).

  • When a group of characters is selected, allow selecting an individual without first needing to deselect the entire group.

  • World generation decreases the island size so that there is more distance between the island-edge and viewport-edge.

Fixed

  • Carcasses in the abyss are set to real creature carcasses.

  • Save failure caused by a relationship-related notification.

  • Character needs (e.g., tiredness, hunger, etc.,) no longer get stuck replenishing.

  • Music issues (more fixes to come!).

  • Various "Haul to stockpile" and "Haul to gate" issues.

  • Character movement line no longer disappears when switching the viewed world.

  • Cosmetic lightning is summoned when the gate opens naturally.

  • Room flooring can no longer cover blocking terrain, such as water.

  • Music playback issue on the Main Menu.

  • Abyss display issue on the Navigation interface.

  • Dead characters no longer incorrectly appear on the Character List interface.

  • Rare game crash when activating Balatoc's Fury.