Leyla In Veil Demo · published
Bug Fixes:
Fixed an issue where the crosshair could move outside the game screen while aiming
Fixed an issue where shooting an explosive barrel at close range would cause interactions to get stuck
Fixed an issue where item weight was not being calculated properly when picking up items
Fixed an issue where monsters could clip through walls when kicked down
Fixed an issue where shooting an Amethyst with the shotgun would register as three hits
Fixed an issue where parrying would not guarantee a melee follow-up 100% of the time
Fixed an issue where parasites would still appear after executing "Red-Eye" zombies
Fixed an issue where the current total ammo count would not refresh after crafting ammunition
Fixed an issue where, when character portraits were enabled, the portrait would briefly switch to the battle-damaged state before returning to normal after dialogue
Game Adjustments:
Removed the voiceover from the results screen
Increased damage for all firearms
Slightly reduced enemy movement speed
Reduced enemy weak spot damage multipliers
Added a new visual filter to the game