2 Fights in 2 Tight Spaces · published
Update to yesterday's patch with all the same changes plus a fix for the projectile issue that was preventing player progress. Plus a couple of extra fixes. Thank you for bearing with us.
Known Issues
- There are still potential issues moving between multiple multiplayer sessions, if you have played a multiplayer session. We recommend restarting the game before joining a 2nd.
Major Fixes
- Fix for issue where some clients couldn't take actions after joining a MP game after playing a different mode
- Fix for occasional issue in Single or multiplayer where fights would load with no enemies
- Fix for softlock when ranged weapons were fired or weapons were thrown (introduced in 0.3.22601)
Network fixes
- Prevent error where players could remain in lobbies after leaving preventing them from joining a new lobby (the "three lobbies" problem)
Gameplay Fixes
- Fix for overview map not changing between consecutive MP sessions
- Fix for "free" card removal costing money, and being unavailable if the player has insufficient funds
- You can no longer leave a medical facility and re-enter it to reset costs
- You can no longer jump over the bar!
- You can now headslam people again the chain-link fence in the Antenna level
- "Defeat X enemies in a single turn" now activates and resets correctly</b>
- "Forward Thinking" card no longer erroneously appears in Multiplayer games</b>
Visual Fixes
- Disarming a stunned enemy no longer cancels their stunned idle loop
- "Magic wall" in Corridor no longer appears incorrect from some angles
- Hazard rails are more obvious in Security Station
Other Fixes
- News no longer reloads every time you return to the main menu