2 Fights in 2 Tight Spaces · published
Thanks for all your feedback and conversations across the various channels, we are still ploughing through it and we will be addressing some of the most commonly requested gameplay issues (including objective balancing!) very soon.
In the mean time, we've sorted a bunch of other issues across various facets of the game including a new feature that we've been trying to find time for since the first game released - namely post-death rollbacks - if you still have rollbacks when you lose the game, you can roll back to the start of your most recent turn and try again. It may be that it's too late for you anyway, but it does give you the potential for an "extra life" (or more) if you've made a mistake just before you pressed End Turn and you hadn't already used up your supply of time reversing! (this also works in co-op, for example if one of you has thrown a colleague under the bus with some ill-judged play).
We've also added a new in-game Bug Reporter, which will be particularly helpful to us in the event of Multiplayer Desyncs. If you find yourself in a situation where you can't proceed someone needs to slam the B key (doesn't matter which player, but preferably only one of you!), enter some details about what happened and it will collect logs from all attached players so try to make sure everyone hangs around while the report is submitted. It can - of course - be used for all bugs, but we're particularly interested in Multiplayer hangs at the moment. Note: There's no way currently to do this on controller only/Steam Deck, but we'll work something out for the next patch.
Features
Improvements
Bug Fixes