Objective Improvements (and more) - Build Notes (0.3.23048)

2 Fights in 2 Tight Spaces · published

Build Notes (0.3.23048)
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This build features multiple stability updates, a load of improvements to the Objectives system and a handful of other changes.

Stability
- Updated Unity version to prevent very occasional crash on loading
- Applied Coherence hotfix to prevent issues when playing multiple multiplayer games in a single session
- Multiple fixes to prevent desyncing during multiplayer sessions

Objectives
- There is a new Option under UI on the Options screen to switch from scrolling Objectives to a permanent static list
- Environmental kills (including push damage, hazards, and voids) have been combined into a single Objective type
- Altered "Killed by Weapon" objective to include ALL kills when armed with a weapon (pending boarded changes to Weapon Damage system)
- Added Overkill objective (which is achieved by dealing damage above and beyond that required to kill an enemy)
- Numeric objectives scale with progress through the game
- Fixed issue when you would sometime end up with different Objectives listed in-game and on the Pause screen
- Fixed issue where the Ambassador dying would not lead to the failure of the Objective after using a Rollback

Gameplay Changes
- Vault card can now be used to vault over two-tile wide obstacles (provided there is space on the far side)

Other Fixes
- Fixed issue where if you earned two Card Removal rewards in a single level, it would result in a soft-lock
- Fixed issue where Multiplayer Cards would appear in Single Player Deck Draft
- Dragging the map camera by click/dragging with the cursor over a map location will no longer select that location when the drag is complete
- Prevented game and UI navigation input while bug reporter is open
- Double Quote characters will no longer cause the Bug Reporter to fail
- Player characters use the correct animations when doing melee attacks while holding a Pistol (or equivalent)
- Taunts added by Puppeteer card are Temporary rather than permanent as intended
- Full animation fix pass
- Smash and Grab, Smash Bash, and Power Push now correctly add Combo
- Pistol stance Left and Right kicks are now the correct way around
- Escalation set to MP only, Foresight set to SP only
- Fixed status error that resulted in Sleeved Ace only working once

Other Changes
- Birds

Objective Improvements (and more) - Build Notes (0.3.23048) · 2 Fights in 2 Tight Spaces patch notes · SteamPeaks