b0.04

Collect Call Playtest · published · build 25542211

  • completely reworked the way shooting guns works to allow for easier implementation of new firearms
  • enemies can now have a special try_shot effect triggered when their lane is shot at
  • speculative fix for weird crashes involving shooting multiple rapid enemies at once
  • bullets are now properly angled for their firing trajectory
  • adjusted a bunch of code in the Home intermission to avoid accessing empty arrays
  • adjusted a bunch of code in the Arms intermission to avoid attempting to access index negative 1 in arrays
  • adjusted some code in the Disguise intermission to avoid attempting to access index negative 1 in arrays
  • clamped aiming for shotguns so that players are once again unable to avoid Hard Decisions™
  • adjusted logic for automatic guns to better handle suicide alerts
b0.04 · Collect Call Playtest patch notes · SteamPeaks