Emberfall Idle · published
Cloud Save
Simplified the save source screen: it now shows only one actionable button (switch to the other save) instead of two, since "This Device" is always what you're already playing, no need for a button to switch to itself.
The "Recovered Save" notice no longer appears for routine, harmless differences between your device and the cloud. It's now reserved for genuine problem, a cloud save that's corrupted or couldn't be read at all, and shows clearly marked as an error when it does.
Dungeons & Raids
Fixed party members sometimes falling back to basic attacks instead of their real abilities, this could happen after switching characters, on a cold app start, or during long offline/idle sessions.
Fixed a bug where a character could end up committed to two runs at once (a dungeon and a raid simultaneously), which is now blocked.
Fixed raids sometimes going idle and not resuming after a run finished while you were away.
Fixed hired Tavern board characters losing their real abilities during offline progress calculations.
Offline Progress
Fixed death recovery (the post-defeat lockout) sometimes being skipped entirely during long offline sessions.
Fixed the Rare Market's appearance schedule unfairly resetting after being away for a long time.
Fixed loot being silently lost once your loot stash filled up during long combat sessions it's now automatically collected into your inventory instead.
Fixed offline progress occasionally not saving right away after returning to the game, which could lose recent gains if the app was closed too quickly afterward.
Fixed a rare timing issue where returning to a backgrounded tab could revert progress that had just synced from the cloud.
General
Minor buff-display cleanup: expired buffs no longer linger visually after long idle stretches.