Bot Polish & Stability Patch — Aug 28, 2026

FastMoBa · published · build 24985601

Bot Polish & Stability Patch — Aug 28, 2026

A focused follow-up to the big item update: bots that build and fight smarter, cleaner buff stacking, damage types on the skill screen, and fixes for crashes and animations.

Damage Type on the Skill Screen

  • When picking skills, the detail panel now shows each damage skill's type — AP or AD — so you can build a coherent kit before the match even starts

Bots Build Coherent Kits

  • Bot skill loadouts no longer mix magic and physical scaling — every skill in a bot's kit now scales with the damage stat it actually buys (before, half a bot's kit could deal zero bonus damage)
  • Junglers are locked to physical builds — and finally learned Smite

Smarter Laning & Defense

  • Bots hold their projectiles when a minion blocks the line of fire — no more skills eaten by the wave
  • When enemy minions siege your tower or base, defenders clear the wave first, unless the enemy hero is a guaranteed quick kill

Bots Stop Diving Into the Enemy Base

  • When closing out a game, bots attack the nearest valid structure instead of walking past towers straight into the enemy fountain
  • Bots caught in base-tower crossfire with no target now step out instead of standing there and melting
  • Retreat logic reads every tower firing on a bot, not just the nearest — escaping double base-tower fire now triggers correctly
  • Stuck bots no longer teleport-spam with white flashes near walls — each genuine jam gets exactly one snap

Buffs & Slows That Stack Properly

  • Rewrote speed / damage / shield / attack-speed modifiers as a composable timed system: multiple slows stack correctly, speed buffs survive a slow expiring, and all modifiers cleanly reset on death
  • Fixed the "Max speed must be positive" crash from chaining Fast Move with Frost Wave hits, and the whole family of permanent speed-drift bugs

Bots Look Alive

  • Bots play their attack animation on every shot — no more firing bullets from an idle pose
  • No more walk/idle jitter while shooting, and animations resume when a bot scrolls back on screen

Found a bug? Report it in the community hub — it helps us fix things fast. See you on the battlefield!