Shardmirror · published
V0.1.3 focuses on clearer update visibility, faster battle recovery, cleaner text, and smoother combat flow.
What's New
- Added an announcement entry on the main menu so recent update notes can be viewed in game.
- Added “Quick SL” to the battle pause menu, allowing a battle checkpoint to be saved and reloaded when available.
- Power cards now show a “Power” label in the upper-right corner, making them easier to distinguish from normal and curse cards.
- Improved card cost display so battle-time cost changes are shown more accurately, with color feedback for discounts and surcharges.
- Polished card names, localization, and card text for several cards, including Huang Pian, Tide Surge, Soul Mirror, World Devourer, and All or Nothing.
- Revised multiple relic descriptions, short effects, and flavor texts so effect boundaries are clearer.
Improvements & Fixes
- Improved compatibility handling for in-progress runs after content updates.
- Reduced stutter around battle end, reward generation, hand refresh, relic UI refresh, and run-summary prewarming.
- Optimized battle log growth, enemy-frame masks, floating text, and screen-shake paths.
- Removed the golden screen flash after battle victory.
- Hardened several battle controller paths against async teardown edge cases.
- Fixed duplicate Tide Vow reward candidates from the same source card.
- Kept special intercept-only events out of ordinary event selection.
- Added more English localization coverage and expanded smoke/performance validation.