Some minor bugs and plenty of quality of life changes!

Forklift Certified · published

Huge shoutout to Indie Game Clinic plus their viewers in the chat! and PlayMyGame for all the feedback and suggestions! I appreciate it so much!

Bugs:


Liftables:

  • Fixed issue where some colliders had the wrong rotation


Tutorial:

  • Fixed an issue where you could get stuck in the puzzle room if you pushed the pipe into the puzzle

Features/QOL changes:


Liftables:

  • Liftables can now be picked up from any side! Noticed a lot of players trying to pick up the liftables from the wrong side. The pallets were definitely a main culprit of this. Now they can be picked up from any side, as long as the fork is close enough to the middle of the liftable


Tutorial:

  • Updated text for liftables to say "Place Fork beneath center of liftable", some players were having issue picking up liftables
  • Updated placement zone room to only require two liftables, going back to a previous room didn't make much sense in the tutorial for some players. I agree, never played a game where you had to go back in a tutorial
  • Updated button to close gate if liftable was removed from it. This is the expectation in levels, so it should be the same in the tutorial


Farm:

  • Made windmill and big barn transparent, it was obstructing player view
  • Moved two of the bales from the field to the main area, moving 6 bales from the field and avoiding the harvesters is quite tedious and repetitive
  • Replaced grain in middle of harvester field with a fence. It didn't make much sense for the grain growing to slow you down and this grain to stop you. "The same looking object shouldn't have two different properties"
  • Made the top field smaller and added plants to the ground, as it was pretty barren and did not need to be that big
  • Made the harvesters smaller, as well as their death zone. Noticed a lot of players were being killed outside of the fench


Levels:

  • Reordered the levels so the Trainyard is after the Tutorial. The Farm is a big jump from the Tutorial. I felt like going from the Tutorial to the Trainyard is a much better transition and eases the player into the game
Some minor bugs and plenty of quality of life changes! · Forklift Certified patch notes · SteamPeaks