Hardcore mode is now live for everyone, along with a batch of fixes and improvements.
Hardcore (Permadeath) mode
A new option at character creation, for players who want the ultimate challenge: one life, no coming back. If your character dies, that run is over for good, so every fight matters. Saving happens in town only, which means no save-scumming your way out of a bad spot. The mode comes with its own leaderboards, ranking your longest survival time and the highest level a Hardcore character has reached, shown next to your name and character.
Fixes and improvements
- Right-clicking to cancel a spell you were aiming no longer casts it by mistake, and no longer freezes the camera.
- Fixed a crash and a cut-off character voice line on some level transitions.
- Fixed a rare crash that could happen when acting right at the edge of a level.
- Monsters free their tile the moment they die, so a corpse no longer blocks the way.
- On gamepad, the Steal skill can be aimed at NPCs, and ranged targeting with throwing weapons is fixed.
- Companion quick-spells work on rebound non-numeric keys.
- Shops: "Identify all" now scrolls through the reveal boxes, and you can bulk-buy stackable consumables.
- Inventory auto-sort no longer loses an item, and takes an item in instead of swapping it.
- Object tagging and locking, on keyboard (Ctrl+K) or gamepad (RT+X).
- Long dialogue lines now wrap correctly instead of running off the box.
- Gold stacks up to 100M in modern mode.
- The fireball trap tiles no longer spam their effect and tank the framerate.
- Reflected arrows now deal the damage of the monster that bounced them back.
- New camera option: a slider for the gamepad walk/run threshold.
- Options reliably survive game updates, and autosave no longer shows a false "no disk space" error.
- Music no longer ducks under sound effects.
- Leaderboard titles are now localized, and missing German, Spanish, Swedish and Italian text has been added.
Already cooking: try it now on the experimental branch
Development doesn't stop here. These features are already playable on the experimental branch:
- Online multiplayer (2 to 4 players, co-op or PvP).
- New ways to forge enchanted gear, with Spirit Bond and Symbiosis.
- Scriptable AI, to program your ideal companion.
- New lairs crawling with monsters and packed with treasure.
Instructions to join the experimental branch are on our Discord server. Thank you for playing, and please keep the feedback coming!