Homeworld Remastered Collection Update

Homeworld Remastered Collection · published

May 19, 2015

Balance

  • Ships now properly stop attacking when the ship they were attacking is salvage captured.
  • Fixed some values for Homeworld 1 cloaking ability to restore them to the same timing they were prior to the last patch.
  • Made the hyperspace time to exit honor the update rate of the game simulation. Ships should no longer over/under shoot their destinations.
  • Guard logic fixed so that ships that guard other ships now properly move and guard as one would expect.
  • Updated the guard command to use the tactics of the ship to determine how it behaves while guarding.
  • Fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range.
  • Set build time of the first Taiidan Research Ship back to what was originally shipped (60s)

Misc

  • Fixed an issue where certain key binding descriptions were read incorrectly from the player config file which caused some keybindings to fail to load.
  • Fixed a save game issue that would happen if some ships used by mission scripting were destroyed before a game was saved.
  • Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash.
  • Fixed mouse blocking issue when player clicked near timer.
  • Various fixes for crashes found in Steam crash dumps.
  • UI speed optimizations
  • Fixed clipped/hidden "show all" build menu items.



Modders

  • Text display Top/Bottom alignment inversion issue fixed