Homeworld Remastered Collection Update

Homeworld Remastered Collection · published

June 9, 2015



New Content!

  • Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
    • Added Achievement for completing the Raider Retreat mission.

  • Added Global Chat to the server browser and lobby chat

Fixes and Updates

  • Don't display the RU's for a resource if the starting RU's are 0
  • Objective pointer lines should now be better aligned
  • Misc. audio updates from Paul Ruskay
  • The diplomacy panel is now properly updated to remove the player after disconnections
  • "Unknown level" text is now properly displayed for clients if the host uses a custom map
  • Fixed issue where certain letters in foreign languages would not properly display
  • The distance filter is now available on the main server selection screen
  • Fixed an issue where list boxes would sometimes wrap incorrectly
  • Dust clouds are now selectable “move to object” destinations
  • Added chat commands:/whisper <name> <message>
    /ignore <name>
    /unignore <name>

Modder Updates and Additions

  • Created TabControl Interface Element to streamline menus such as the options menu
  • customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
  • UI - Screen anchors now refresh on screen activate
  • UI - Created new "mirror" anchor type that copies rect and visibility of another element
  • Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
    • Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
    • Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet

  • Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame