Desktop Daily — Recent Update Summary

major update

桌面日常 Playtest · published

Recently, we have focused on improving Visual Companion, voice interaction, and the overall desktop experience.

Visual Companion Beta

Characters can now watch the application or game you are using and talk with you based on the screen, your conversations, shared memories, and their personality.

Instead of only waiting for you to speak, they can react to changes in a game, express curiosity, make jokes, or share simple thoughts and feelings.

Visual Companion supports:

  • Capturing a selected application window

  • Capturing the entire primary display

  • Talking to the character through text or voice

  • Keeping text and voice while hiding the character model

  • Optional local OCR to help read text on the screen

  • Displaying dialogue in your selected interface language

When you speak, the character prioritizes your message instead of adding unrelated descriptions of the game screen.

Three Companion Styles

Visual Companion offers three speaking styles:

  • Respond Only: The character does not continuously observe the screen while idle. Observation begins when you speak.

  • Balanced: The character speaks at appropriate moments while balancing companionship and quiet time.

  • Frequent: The character reacts more actively to changes on the screen.

Choose Respond Only to reduce visual-model usage, or Balanced and Frequent for a stronger sense of presence.

More Natural Proactive Dialogue

We redesigned how characters understand and use visual information:

  • Reduced mechanical screen descriptions and progress summaries

  • Reduced repeated comments about the same subject

  • Characters respond naturally instead of trying to prove that they understood the screen

  • If you do not reply, the character will not keep repeating the same topic

  • Past observations are treated as impressions from that moment, not permanently confirmed facts

  • When a past observation cannot be confirmed, the character can naturally express uncertainty

  • Characters leave a short pause after you speak, reducing interruptions

  • Visual Companion shares the same persona, relationship memories, and recent conversation as regular dialogue

The goal is to make it feel like a character sitting beside you, rather than an assistant assigned to summarize your screen.

Local Voice Input

Local speech recognition is now available in both regular dialogue and Visual Companion.

You can:

  • Select which microphone to use

  • Test microphone volume and recognition results

  • Place recognized text into the input box for review and editing

  • Send recognized speech directly to the character

  • Hide the text input box when using direct voice input

Text and voice share the same conversation. Switching between them will not start a separate dialogue.

Visual Companion Controls

A dedicated Visual Companion control bar has been added.

You can:

  • See whether the character is currently observing

  • Type a message or use the microphone

  • Quickly open Visual Companion settings

  • Move or collapse the control bar

  • Stop Visual Companion at any time

  • Press F8 to exit quickly

The regular toolbar automatically collapses while Visual Companion is active, reducing obstruction during games.

Steam and Discord activity statuses can also show that Visual Companion is currently running.

Stability and Usability

This update also fixes several issues that could cause characters to stop speaking, requests to fail, or features to conflict:

  • Fixed the first message occasionally failing to send

  • Fixed characters unexpectedly becoming silent

  • Fixed Visual Companion incorrectly triggering sleep

  • Fixed time spent with the game closed being counted toward the character’s awake time

  • Improved visual replies that did not properly follow the current conversation

  • Prevented characters from reacting to their own dialogue bubbles

  • Visual observation now pauses during sleep, selfies, and other character activities

  • After an activity ends, observation resumes from the latest screen instead of outdated content

  • Capture and connection errors now provide clearer status messages

  • Visual Companion stops after repeated connection failures to prevent unnecessary usage

Privacy notices have also been added. Please avoid displaying passwords, payment information, or other private content inside the captured area.

Voice Playback and Presentation

Character speech, dialogue bubbles, and expressions now work together more smoothly:

  • More consistent voice playback

  • Reduced delay before the first Visual Companion voice line

  • Dialogue bubble duration follows voice playback more closely

  • Expressions remain synchronized with the current line

  • Dialogue text remains visible even if voice generation fails

Desktop Experience

A Start after signing in to Windows option has been added. Visual Companion and the microphone remain disabled until you activate them yourself.

Desktop controls have also been expanded:

  • Hold or swipe through Tab to open the radial menu

  • Quickly access dialogue, Visual Companion, character activities, selfies, rest, and other features

  • Stop Visual Companion or the current activity, wake the character, and open announcements from the system tray

  • Prevent multiple copies of the game from launching at the same time

We will continue improving model compatibility, character expression, multilingual support, and different styles of companionship.

We hope characters can become more than something displayed on your desktop—seeing what you are experiencing and naturally becoming part of it.