Goblins and Grottos · published

There's some nice new features in this patch. In addition, we're moving towards the final release of the game, which will include some previously unseen features such as a minecart and rails system, and a user-definable boss-battle system (similar to the cutscene system). Anyhow, more on that later... for now, we have patch 0.13.0:
New Audio:
- voice for the healer/priest character
- voices and sound effects for the skeleton characters
- lava background noises and bubble pops
- circular saw
- portal sound
- rope climbing ('creak') sounds
- wheatcrop rustling sound
- pendulum blade sound
New Goblin artifact:
- the goblin now has access to a special 'goblin shield' which can be used to deflect melee attacks and fireballs/arrows/missiles. Use SHIFT to hold it in front of you, and up/down to change its angle. After 3 hits it gets destroyed.
New Map:
- "Save the Duck" is our 14th official map, and involves some 'out of the box thinking' with rubber ducks...
Mapmaker features
- A set of 400 default names for villagers and NPC creatures
- A set of default chat which is automatically applied to hero characters when you put them into a map. This will make it easier to make fun maps where the characters talk a lot when things happen to them
New Graphical Decorations:
- mineshaft beams
- cave entrances
- more rocks
- discarded pickaxe
- gnarled trees
- snowman #2
- giant skeletal arm and skull
- dead lion king (!)
- dead bungee jumper
- trophy heads (for guildhouse walls)
- giant snowball
- minerals
- iceblocks
Tweaks and Bugfixes:
- fixed a problem with the background (parallax) layers when the camera is zooming in/out for cutscenes