V0.27.1

Mr. Nomad Playtest · published

  • Improved: Backpack initial capacity
  • Improved: RV storage capacity
  • Improved: Wooden box storage capacity
  • Improved: Player movement (slope sliding and crouching)
  • Improved: Explosive zombie damage falloff - by distance
  • Added: Oxygen bar feature - suffocation now gradually builds up before dealing lethal damage instead of causing instant damage
  • Added: Option to hide hints while in drive mode
  • Added: Inventory improvements - quick slot drag-and-drop assignment and double-tap to assign the first empty slot
  • Fixed: Quest control node causing a critical gameplay loop glitch that blocked horde waves and POI acquisition
  • Fixed: Melee zombies using an incorrect rotation matrix when dealing damage to the player
  • Fixed: FMOD audio bug
  • Fixed: Sawmill reverb leaking into adjacent areas
  • Fixed: Stacked sound effects when using multiple items
  • Fixed: Crafting visual glitches
  • Fixed: Item boxes scattering across the scene when backpack was full on crafting take
  • Fixed: Nuclear cores falling beneath the terrain
  • Fixed: Watering tool refilling when already full
  • Fixed: Horde spawn path pre-calculation to prevent spawning in invalid areas unreachable by the camper
  • Removed: High radiation zones near nuclear cores no longer cause instant damage and now only increase radiation levels
  • Removed: The old skill window
  • Changed: Buildables can no longer be placed inside the camper docker
  • Changed: Rebalanced overall wood drop values
  • Changed: Rebalanced shotgun damage and crafting material requirements
  • Changed: Structure repair material returns now take the structure's health condition into account