Perfectly Fair · published
Fixes
Fixed Switch being resizable larger than 1 tile by click-and-dragging it while placing
Mechanic Changes
Glass renamed to Ice, and reworked: standing on it makes the character slide in the direction it's facing
Changing direction while sliding on Ice now has a brief moment of inertia before it reverses
Lava now always occupies a fixed position instead of following the deepest placed tile
Block and Ice tiles now visually round their corners when they sit next to open space, blending adjacent tiles together
Tile colors can no longer be customized for Block, Ice, Spike, End, Switch, and Lava — they now use the game's own tileset art
New Features
Block, Ice, Spike, End, Switch, and Lava now use proper tileset artwork instead of flat colors
Added a procedural, parallax background, with its own settings in Settings > Video > Visuals
Other Updates
Removed the per-tile color picker option from the Level Builder for tiles that now use the tileset art
Removed the "Default Colors" section from Settings > Gameplay
Moved the intro screen's "press any key to skip" hint so it's no longer covered by Steam's overlay button
Level Builder's left properties panel is now hidden unless a tile is actually selected