重生修仙 Demo · published
The Demo's difficulty progression still needs more testing. If you run into any noticeable difficulty spikes, areas where progression feels blocked, or sections that feel too easy, please let me know. I'll continue testing and adjusting the balance.
Fixed an issue where some Skill Tree node descriptions displayed values as 0
Adjusted equipment affix weights: Damage, Health, and Shield affixes will now appear more frequently. Since the game does not use the guaranteed stat systems commonly found on traditional loot-based equipment, you can use the Blacksmith's reroll system to target the stats your current build needs
Fixed lingering wind and snow ambience in the main town
Fixed camera shaking when moving closely along walls
Fixed translation issues with some affixes
Reduced early-game difficulty while increasing the challenge in the later stages
Lowered the level requirements for unlocking backpack slots and increased early-game leveling speed
Fixed an issue where the mouse could become unresponsive under certain conditions
Adjusted the effects of several pieces of equipment