Dawn Apart · published · build 20867009
We saw a number of issues with the voxel colliders bringing the game to a halt. This was caused by items or debris getting stuck in some other geometry, like wood spawning inside the terrain. This would generate way more contacts than necessary every physics frame which also would never resolve itself.
We added new logic that can find these rare situations and fix them before they cause issues.
Added logic to determine fully overlapping voxels during contact point generation
Added System which watches for fully overlapping voxel collisions and separates them out
Thank you for the reports, and we appreciate you all for helping us improving the game!
We'll see you soon with our next major update.
Till next time!
The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!