Change Log v1.0.3.2805: Gameplay and Bug Fixes!

Gryphon Knight Epic · published

Our team are working hard to fix some problems and make the game more fun and accessible based on the feedback from fans and critics.

Gameplay fixes:

  • The bosses now reward the player with more gold;
  • The turn animation of Aquila now is twice as fast;
  • Now the label to skip the cutscenes appears when any mapped button is pressed;
  • The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively);
  • You don’t lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP);
  • Lowered the cost of the upgrades on the Magic Shop ;
  • Lowered the price of the potions on the Market;
  • The camera now moves faster;
  • The knight now moves faster;
  • Sir Oliver hurt box adjusted.

Boss Rebalance

  • Treestache, Simiel, Ifrit and Zafira rebalanced for SQUIRE and KNIGHT difficulties;

Miscellaneous:

  • Added a splash screen to recommend a gamepad.
  • Added russian text for enemies entries on Compendium.

Bug Fix:

  • Gronko cannot get stuck on “OnTree” animation while returning to the ground.