Enemies and Levels Cleaned Up

Catto Chateau Demo · published

BUGS FIXED:

  • Shooting up while next to a wall no longer cancels your attack

  • Enemies have been optimized under the hood. Much less non-critical errors being thrown

  • debug state label removed from cutscene enemy (woops!)

  • Music settings are no longer changed if you exit to titlescreen mid fade.

  • Fast travel to the church now works

CHANGES MADE:

  • Added original music to the forest level

  • New enemy called a Goopulus has been added to the library level. Level design changed overall for more variety.

  • Swapped the cherry and key in the right side room. If you haven't collected both you may have to start a new save file (apologies, I'll try not to touch the treasure chests any more)

KNOWN BUGS:

  • Xbox controller options are showing specifically on the dualshock 4.

  • no glyphs appear on the controller keybinding.

  • Float into a double jump with just the right timing can result in more air than intended with lower gravity. This might just be speed run tech and Ill leave it.

INTENDED CHANGES:

  • Add original music to the shipwreck level from Certified Organic

  • Add a fun "you got an item!" jingle

  • Add timer sfx/music or visual to candle seals being deactivated

  • implement a smoother fade between tracks