Demo Patch Notes 1.0.6

Expedition: Into Darkness Demo · published

  • Fixes inspect not being available in trade menues

  • Fixes drag'n'dropping not registering when dropping slightly outside slots

  • Fixes health bar not displaying fire damage over time delta correctly

  • Fixes health bar not displaying static damage over time delta correctly

  • Fixes health bar not displaying acid damage over time delta correctly

  • Fixes health bar not displaying ice damage over time delta correctly

  • Fixes health bar not displaying bleeding damage over time delta correctly

  • Fixes some arrow trails having a black outline

  • Fixes item duplication issue in tooltips

  • Fixes item tooltips not closing when opened multiple times

  • Fixes loadout being reset when leaving the tutorial early

  • Fixes an issue where the player could be sent into orbit after looting container

  • Fixes weapon damage components not showing damage stats

  • Fixes unnecessary shadow redrawing in UI inventories

  • Fixes Carpenter's House door destructible.

  • Fixes Mason's House door destructible.

  • Fixes stacking items merging materials

  • Fixes item mass not being correctly calculated

  • Fixes in-game task list not updating objectives correctly

  • Fixes impact popups getting stuck on screen

  • Fixes being able to swap a bag into itself

  • Fixes slots displaying incorrect icons while generating

  • Fixes some interactables being interactable through floors / walls

  • Fixes an issue leaving and rejoining the same players would break the lobby

  • Fixes tooltip flickering on opening

  • Fixes "Search Faster" making you search slower.

  • Fixes spells being parryable

  • Fixes arrows being parryable

  • Fixes quest rewards being randomized

  • Fixes encumbrance stat modifiers.

  • Adds ability to select quick-use items with keybinds without opening quick-use wheel (alpha 3, 4, 5... by default)

  • Adds break free mechanic to ogre grab, bull grab and tentacle grab.

  • Adds starlight VFX.

  • Buffs Reverse-Engineering

  • Changes tooltips to display true armour values rather than base values

  • Improves stash UI feedback / user experience

  • Improves item ui feedback / user experience

  • Improves start / ready button signalling

  • Improves chat user experience

  • Implements skill: Slippery

  • Implements armour material resistances

  • Implements armour material weaknesses