Beat Weaver Demo · published
Version: 0.10.12-553a295ca
Fix crash at the end of a campaign stage, when autosave happens, due to the file path for the game's save file including non-Latin characters (super sorry about this!)
If you are affected by this please let me know if this update fixes it for good!
Similarly, the config file wouldn't save or load for the same reason
Hold notes were previously not tracked by the Button Alternator maneuver
Fix typos in German text
Scale German text down in some places to make space
Free Play scores are now stored in your save file!
Note that the scores in Free Play mode aren't as balanced yet as they are in the campaign. But feel free to take that as a challenge to 5/5 everything on Expert ;)
Experimental: Low latency ASIO support
Right click the game in your library > Properties > General > Launch Options
Add: --aasio --abuffersize 128 where 128 is your buffer size in samples. If a buffer size is not supported, the game will likely not start at all
Note: Trying to switch the audio device from within the audio menu is not supported, do not even attempt it.
This is experimental, more quality of live will follow soon!
Better error handling if your graphics card doesn't support DirectX 11.1
Previously the game would still try to initialize DirectX 11.0 as a fallback but sadly this feature level is not actually supported
Make the game's resolution DPI/scaling aware
Add latest game controller database to hopefully support more controllers out of the box, improve their connect/disconnect handling
Add Switch Pro input prompt icons
Prevent empty button prompts from being shown on certain controllers
Raise the configurable latency range from +/-150 to +/-200
Rename "Input Rate Limit" to "Debounce Time"
Increase visibility of the campaign unlockables window
Small window placement improvements in tutorials and jam stage
"Quick Switch" and "Instant Switch" quests now have highlights to guide you to an example where they are possible