Update 0.14.0: Crew — the rescued get to work

Last Convoy Playtest · published

Crew: the rescued get to work

Until now, rescued survivors just rode in the locomotive back to base. Now they work — right in the run, from the second you pull them out of a shelter.

What it is


The crew is the people riding with you right now. Pull someone out mid-run — they immediately take a post along the locomotive and get to work. Bring them to the end of the sector — they step off at the base and become regular workers. Fail the run — they scatter with everyone else. There's no fixed number of posts: however many people are aboard, that's how many hands you have — split between the two sides and spread along the hull.

How to unlock


The mechanic isn't available from the first run. Rescue 30 survivors over the campaign — and after a successful finish, a delegation of the rescued will get in touch. Then a “Crew” tab appears at the base: each role's room is offered by a named specialist of the matching profession (gunsmith — armoury, mechanic — repair bay, engineer — salvage bay, radio operator — observation post). Outfitting costs 5 parts per room. No matching specialist — the role can't be unlocked with any amount of resources, and the card tells you exactly who to look for. Every player has a different set of named specialists — so a different order of unlocking roles.

Four roles

  • Gunners. Take posts along the sides, each covering their own side (±85°) — nobody shoots through the train, but a locomotive packed with people is covered all round. When deployed, the arc is lifted: full 360°. Their bullets are tracers, to tell them from the cannon. Turret upgrades don't affect people — they have their own weapon line.
  • Repairers. At a halt they run to the most battered wagon and patch it to full (6 HP/s) — for scrap, 10 HP per unit. Out of scrap — they stand idle: repair now or haul the scrap home for upgrades, your call. On the move they only touch up the locomotive, slowly and for free. An EMP-disabled wagon can't be repaired.
  • Scavengers. Extend the XP magnet radius (+1.6 m per person, up to cannon range): while you're stopped, XP flows in from everywhere you can shoot. When deployed they also run for resources — one person per pickup.
  • Lookout. The only role that doesn't need deploying: watches through the optics on the move and widens the minimap window 1.6× — shelters, bosses, wrecks and survivor signals show up long before they enter the frame. EMP kills the view.


A person's look is defined by the job, not the profession they were found with: you can tell what the crew is doing from the silhouettes along the sides.

Deploy (Space)


At a halt you can deploy the crew: people jump off and work from the ground. Train moves — they jump back on their own, into the nearest wagon, and make their way to the head along the train, not on foot. You can't leave without your people.

Salvageable objects


For the crew's sake, the maps now have vehicle wrecks, scrap piles, tanker cars, barrels, downed drones and surviving terminals. Stop, deploy — scavengers strip the object for resources. Salvaging is slow (10 s) and speeds up with people, but never below two seconds no matter how many hands. Loot drops on the ground — you still have to pick it up. Ramming gives nothing: drill through it and the resources die with the object, and tankers and barrels explode on top of that (never more than half a wagon's health). Objects spawn around the train and show up in advance on the minimap as a bronze diamond.

The crew talks


The dispatcher gives orders over the radio; the workers answer themselves — each role has its own voice. 42 lines in six languages: deploying, moving out, the odd bit of chatter at work. Plus 54 lookout callouts during the run.

Goals


So the road to the crew is visible, there's now a “GOALS” panel — on the globe, in the pause menu and in the run HUD (collapsible). The rescue counter is live: rescue someone and it shows immediately; fail the run and it rolls back to the confirmed number.

Also in this update

  • Tank-style steering for the convoy — selectable in settings.
  • Weapon ranges. Projectiles no longer fly past their weapon's range; range zones can be displayed.
  • Bosses and elites are tougher; elites show a boss-style health bar.
  • Sprite explosions for barrels and vehicles; demolished wrecks scatter debris and dust in the object's colour.
  • A “Crew” counter at the halt and in the meta-progression window.
Update 0.14.0: Crew — the rescued get to work · Last Convoy Playtest patch notes · SteamPeaks