Deadly Contagion · published
🛠️ Patch Notes — Update 1.0.3.0
🎬 Animations
Overall improvements to animations.
Added new animations for interactions.
Adjusted valve usage animation (still using a placeholder asset).
Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts.
⚔️ Combat & AI
Implemented a new stealth combat system against zombies.
Polished combat against the Hunter.
Fixed issues where auto-aim could become disabled against certain enemies.
🧟 Enemies
Updated the Cutter.
Updated the Creepy.
Updated the Hunter.
🔊 Audio
Improved weapon sound effects and animation sounds.
Fully refactored the sound system with modern mechanics and support for future implementations.
Improved audio for cinematic sequences.
🎮 UI & Gameplay
Fixed a widget issue that could cause loss of focus, preventing gameplay continuation.
Added new tutorials for stealth combat.
Visual improvements to various UI elements.
🌍 Environment & Performance
New lighting build for the map at ultra-high quality.
Adjustments to the river material.
🎥 Cinematics & Progression
Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.