Demo 视觉与交互体验更新

Study Abroad Sim Demo · published

Hi everyone,

We have continued polishing the Demo based on your feedback. This update focuses mainly on environments, character interactions, and result feedback, with the aim of making the overall experience feel more consistent and easier to understand.

1. Reworked Basement Room

- The basement room has been replaced with a newly reworked environment. Interactive areas such as the bed, door, computer, and phone have also been readjusted for the new layout.

- The rain outside the window now plays as a looping video instead of using a large sequence of individual images. The raindrops continue moving while using less unnecessary memory.

- The highlight areas for interactive objects have been refined, making mouse interactions feel more natural.

2. Updated Event and Character Interaction UI

- Events, character interactions, and action results now share a new paper-style interface, reducing the visual inconsistency between different screens.

- Character interaction pages now show actions that are more relevant to the current situation first, while still allowing you to view other available approaches.

- Character portraits, information hierarchy, and option layouts have been reorganized, making it easier to understand who you are interacting with, your current relationship, and what each action may affect.

3. Clearer Relationship and Action Results

- After a character interaction, the result screen now clearly shows changes in Affinity and whether relationship stages such as Attitude or Friendship have changed.

- Internal values such as “Goodwill,” which players did not need to manage directly, have been removed from the result screen. This prevents a single interaction from displaying several sets of unclear relationship numbers.

- Result screens for regular actions, courses, events, and character interactions have been reorganized so that they no longer rely on vague, generic messages.

4. Improved UI Sounds and Screen Transitions

- Subtle sound effects have been added for opening paper panels, selecting options, and confirming results.

- Transitions between character interactions, event resolutions, and action results have been improved, reducing brief pauses after clicking, duplicate resolutions, and result screens being covered by other interfaces.

- After confirming a result, HUD stat-change indicators now disappear correctly instead of remaining on screen.

We are continuing to work on the full version, including additional courses, character relationships, and long-term progression systems. If you encounter anything unclear in the Demo, such as blocked interactions, unusual stat changes, or confusing content, please continue to let us know.

Thank you for continuing to play the Demo and share your feedback with us.