Hi, and welcome to Ant Queen 3D
I have been away for some time and this is a preview of the upcoming patch
The patch will go live on the 3 of august
There will be a master reset, If you don't want the new features and keep your game progress you can simply not update the game.
NEW STUFF
The underground colony can be dug on many levels. This new feature has a lot of impact in the game play and it required a lot of changes regarding the code, the path finding and the saving of the players data. it’s looks really good, but on the down side a full reset of the game is required sorry.New achievements for unlocking the Colors of ants you can produceRed ants and yellow ants each have one stat boosted. Respectively attack and speed. Blue spec has more health and stores more food. Green ant have a minor boost on all statsThe nuptial flight is the action that unlocks the ant Colors. 5 - 15 - 30 - 50.Patrol zones can have soldiers and/or super soldiers assigned. In the situation that you have 3 Soldiers and you assigned 3 Soldiers to a singe patrol zone, if you chose to assign a soldier to an other patrol zone, automatically a soldier is removed from the first patrol zone and added to the new chosen zone.Units won't try to get the same food part, dirt block or eggNew alert button appear when you are under attack. Clicking it will teleport you to the areaPhysiogastey System for the egg spawning. This was requested from enough players to be implemented in the game. In nature, a queen cannot simply put eggs all the time, she basically build reserves of «eggs» that she will later spawn. So far, the queen will slowly build a physiogastry level and will give player an X number of ants she can spawn. If you have more than 0 as the physiogastry level, you can click on the spawn unit icons. The new egg will be added in a queue and after some time, the egg will be spawn.UI bar showing the physiogastry valueThe status of the food source the player set iare saved and loaded.The soldiers or super soldiers you assign to the patrol zones are saved and loadedQueen spawning tooltip adjustedFIXED STUFF
- The outside mount created from the player digging was breaking the interior from the exterior. It should be fixed. To be confirmed.
- The queen mouth position was always a stop behind in her last position
- Hungry units were not taking food in some situations
- The NPC spawning system has been changed again!!
- The water levels have been adjusted to new possible digging height
- The raining events are more random and spaced appart
- Colliders of food zones have been adjusted to no block the hovering events of the mouse
- There is a number of not dug dirt block that blocks the player from digging more. This values has been augmented allowing the player to dig more
- When the player digs, less dirt blocks are created
- You can once again rotate the camera with the arrows and the right mouse
- Switching views will close down the digging assistant, unless your at level 2 in the campaign
- There was a small background music even if you settled to the volume to zero.
- The center button for selection shows the total number of ants you control
WORK IN PROGRESS
- A lot of Ai work has been done. Some ants where standing still after a few events.
- Ai enemy colony gameplay
- The animator will be ready to work mid of August and the new skin will be added in during the month
- The animator will also work on the physiogastry of the Queen
Once more, thank you for helping me out.
Cheers