Dungeon Sucker Demo · published
DungeonSucker Demo Ver. 1.20 is now live!
This is our first build since the system refactor, focusing on stabilizing the foundation of the game and preparing the core systems for future updates.
There are still some rough edges and missing pieces, but we'll keep updating the Demo and filling them in one by one!
Refactored the game's overall system structure.
Improved and stabilized the core system
Improved overall project structure and stability
Prepared the foundation for future content updates
Most of these changes may not be immediately visible, but a lot of work has been done under the hood to make future content updates and improvements more stable.
The equipment UI in the bottom-right corner has been redesigned.
Improved the equipment UI so can check both vacuum and weapon status at a glance
Some features are still in development, so not every UI element may work as intended yet. They'll be connected and improved through future updates.
Added tutorial content for the upcoming Vacuum Skill System
Improved the overall tutorial UI and guidance
Improved tutorial sequences and progression flow
The actual Vacuum Skills are not implemented yet. This update mainly focuses on introducing the upcoming system and improving the overall tutorial experience.
As developers, we'd always love to show you the prettiest, most polished version of everything we make.
But with our current development circumstances, getting every part fully polished before showing it to you can take quite a while. 😭
We feel bad making you wait that long, and more than anything, we want to keep showing you that DungeonSucker is actively growing and being worked on.
We don't want the DungeonSucker Demo to be just a preview of the finished game. We want it to be a process of building the game together with you.
So from now on, we're planning to keep the gaps between updates shorter and share new features and improvements more frequently—even if some parts are still a little rough around the edges! 🔧
Ver. 1.20 is our first build after the refactor, so there are still unfinished and missing elements.
We'll keep filling them in, one by one! 🫡
We're currently working on:
🔊 Adding and improving sound effects
🎬 Improving presentation and progression flow
🖥️ Further UI additions and improvements
⚔️ Improving the core combat experience
From now on, we'll also categorize Demo updates into three levels, so you can easily tell how big each update is and whether it's worth jumping back in!
Major updates with significant changes to the game experience—worth jumping back in for another run!
Regular updates that add new features, content, and other improvements
Smaller updates focused on tweaks, balance changes, and bug fixes
For smaller changes, work-in-progress content, and everything happening between major updates:
Your feedback is always welcome! 🙌
We'll keep cleaning, sucking, and filling things in—one update at a time. 🧹💨
Let's Clean!!!