DungeonSucker Demo Update🔧

major update

Dungeon Sucker Demo · published

Hi! PotatoJambong here! 🥔🍜

DungeonSucker Demo Ver. 1.20 is now live!

This is our first build since the system refactor, focusing on stabilizing the foundation of the game and preparing the core systems for future updates.

There are still some rough edges and missing pieces, but we'll keep updating the Demo and filling them in one by one!


📋 Patch Notes

⚙️ System Refactor

Refactored the game's overall system structure.

  • Improved and stabilized the core system

  • Improved overall project structure and stability

  • Prepared the foundation for future content updates

Most of these changes may not be immediately visible, but a lot of work has been done under the hood to make future content updates and improvements more stable.

🖥️ HUD

The equipment UI in the bottom-right corner has been redesigned.

  • Improved the equipment UI so can check both vacuum and weapon status at a glance

Some features are still in development, so not every UI element may work as intended yet. They'll be connected and improved through future updates.

🪄 Tutorial

  • Added tutorial content for the upcoming Vacuum Skill System

  • Improved the overall tutorial UI and guidance

  • Improved tutorial sequences and progression flow

The actual Vacuum Skills are not implemented yet. This update mainly focuses on introducing the upcoming system and improving the overall tutorial experience.


🥔 Dev Message 🍜

As developers, we'd always love to show you the prettiest, most polished version of everything we make.

But with our current development circumstances, getting every part fully polished before showing it to you can take quite a while. 😭

We feel bad making you wait that long, and more than anything, we want to keep showing you that DungeonSucker is actively growing and being worked on.

We don't want the DungeonSucker Demo to be just a preview of the finished game. We want it to be a process of building the game together with you.

So from now on, we're planning to keep the gaps between updates shorter and share new features and improvements more frequently—even if some parts are still a little rough around the edges! 🔧

Ver. 1.20 is our first build after the refactor, so there are still unfinished and missing elements.

We'll keep filling them in, one by one! 🫡


🚧 What's Coming Next

We're currently working on:

  • 🔊 Adding and improving sound effects

  • 🎬 Improving presentation and progression flow

  • 🖥️ Further UI additions and improvements

  • ⚔️ Improving the core combat experience

From now on, we'll also categorize Demo updates into three levels, so you can easily tell how big each update is and whether it's worth jumping back in!

🧹 DEEP CLEAN

  • Major updates with significant changes to the game experience—worth jumping back in for another run!

🧽 TIDY UP

  • Regular updates that add new features, content, and other improvements

✨ DUST OFF

  • Smaller updates focused on tweaks, balance changes, and bug fixes


📢 Dev Updates

For smaller changes, work-in-progress content, and everything happening between major updates:

Follow our official SNS for faster and more detailed development updates!

𝕏 @PotatoJambong → Click to go to official X account

Your feedback is always welcome! 🙌

We'll keep cleaning, sucking, and filling things in—one update at a time. 🧹💨

Let's Clean!!!

DungeonSucker Demo Update🔧 · Dungeon Sucker Demo patch notes · SteamPeaks